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Old Aug 29, 2005, 07:01 AM // 07:01   #1
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Default I thought new chapters were for ascended people?

I thought new chapters were for ascended people? I thought the whole reason for the level cap was for the new content?

Well Jeff Strain says otherwise.

Lions Arch District 1 international:

A guy asks if you will need to go throught chapter one to get to chapter 2 with a new player.

Jeff Strain says no you wont...

Last edited by Dyeeo; Aug 29, 2005 at 07:03 AM // 07:03..
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Old Aug 29, 2005, 07:04 AM // 07:04   #2
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As long as you dont have to make a new character for the chapter 2 stuff i dont care.
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Old Aug 29, 2005, 07:07 AM // 07:07   #3
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Yes but think about it. That means that there will be beginner content in chapter two. Chapter two is just going to be another huge PvP tutorial for new players.
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Old Aug 29, 2005, 07:08 AM // 07:08   #4
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Storywise, you probably won't. But just because you can get run to Droknar's doesn't mean that they make it easy because you're new.
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Old Aug 29, 2005, 07:09 AM // 07:09   #5
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Hmm you have a point there. I hope you are right.
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Old Aug 29, 2005, 07:11 AM // 07:11   #6
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I remember that day when I rented Return of the Jedi before A New Hope and the FBI arrested me! That sure wasn't fun!

Wait, that didn't happen. Why should you be forced to do 1 before 2?
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Old Aug 29, 2005, 07:18 AM // 07:18   #7
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It'll probably be like Luclin for Everquest or Ruins of Kunark, they introduce a new character class and you play out the expansion with it from there (hopefully there will be no DROKNARS to run too though and the arenas in it will be more balanced) . There will be level content for ALL levels with the next chapter, though it would be nice to have a complete expansion just for ascended characters. UW/FOW is pretty boring now. And Sept 21st is still a long ways away IF we get the SUMMER update even then.

Creating an expansion increasing levels to 40 would be nice also like Neverwinter Nights did with Underdark That would mean EVERYONE would begin on an even keel gaining levels to 40 and finding the new skills (more grinding yes) since there's no major beta like there was before the game released and betas just get too much of an advantage in my book.
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Old Aug 29, 2005, 07:23 AM // 07:23   #8
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Level cap wasnt going to be raised i thought, as it would be disruptive in the pvp environment. Another 400-500 permenant hp could easily ruin things considering how the post 12 skills curve out.
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Old Aug 29, 2005, 08:04 AM // 08:04   #9
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Oh I'm not saying increase level cap in the next expansion Phades, just a suggestion for something into the future. Everquest didn't have a level increase to 75 for 5 years, they came in increments, I think it was Kunark that brought it up to level 60 then for several expansion up to POP I believe it was nothing then POP brought it to 65, then the last expansion brought it up to 75, they also started out with HELL levels and if you think GW's is a grind you shoulda played Everquest when level 30, 35, 40, 45, were hell levels and took double expeience or more to level out of them. There were several in the 50's as well, but, they finally took out all the hell levels thank god.

Somehow I believe if they don't increase the caps at some point even the pvp is going to become stale and boring, nothing new to really do, same ole build, same ole teams with the same ole setups. By increasing the levels it will add yes more hit points but also add more damaging skills to balance out the added hit points. Could even seperate the Arenas from 1 to 20 and then from 20 to 40 if/when they upped the levels/skills, so those that are stubborn can still have their level 20 arenas and those that want to increase their grey matter and decrease their boredom can move on up the ladder and levels and go adventure for new skills.

Neverwinter Nights is great with the 40 level cap now. 20 just wasn't enough, but, things just get harder and tougher when you advance in levels past 20 and of course it makes for a larger world that modders can create from level 1 to level 40. And clerics rule Dungeons and Dragons. ;O)
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Old Aug 29, 2005, 08:13 AM // 08:13   #10
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POWER TO THE CLERICS!!!!!!! But, with this cap, ascension will truly be able to mean something....Idea:you MUST ascend before going beyond lvl 20. This will make acension do something, like being epic in D&D.
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Old Aug 29, 2005, 08:15 AM // 08:15   #11
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Quote:
Originally Posted by Soul Shaker
POWER TO THE CLERICS!!!!!!! But, with this cap, ascension will truly be able to mean something....Idea:you MUST ascend before going beyond lvl 20. This will make acension do something, like being epic in D&D.
Yeah that'd be kewl I'd /sign that.
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Old Aug 29, 2005, 08:24 AM // 08:24   #12
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Quote:
Originally Posted by Dyeeo
Yes but think about it. That means that there will be beginner content in chapter two. Chapter two is just going to be another huge PvP tutorial for new players.
Simple reason is this You have another 2 classes of skills to unlock.
Might as well do it on fresh content.
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Old Aug 29, 2005, 08:33 AM // 08:33   #13
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2 classes who says?
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Old Aug 29, 2005, 09:15 AM // 09:15   #14
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mmm ,more 6 classes of another race ... that would be cool
they said that new expencion will be the same in content , so i expect 6 more professions
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Old Aug 29, 2005, 09:21 AM // 09:21   #15
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No imagination here. None.

It'll probably work a bit like this:
Check a box on character creation called "Start in Chapter 2" or something like that, and you start as a level 20 with some skill points in the new first city. A handful of you may remember in the Betas that one could elect to start as level 20.

And why must ascension mean anything? It's not like it's difficult to do it.

I would be surprised if there weren't 2 more professions in the next game. I think the PVP world will refuse to buy chapter 2 if there aren't new professions. New maps wouldn't be enough.
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Old Aug 29, 2005, 09:23 AM // 09:23   #16
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Quote:
Originally Posted by Red Sonya
Oh I'm not saying increase level cap in the next expansion Phades, just a suggestion for something into the future. Everquest didn't have a level increase to 75 for 5 years, they came in increments, I think it was Kunark that brought it up to level 60 then for several expansion up to POP I believe it was nothing then POP brought it to 65, then the last expansion brought it up to 75, they also started out with HELL levels and if you think GW's is a grind you shoulda played Everquest when level 30, 35, 40, 45, were hell levels and took double expeience or more to level out of them. There were several in the 50's as well, but, they finally took out all the hell levels thank god.
You dont know hell for getting exp when you are literally fighting other people for monsters in a popular area when it is only the base game and every 5th level was an increment higher than the previous 5th level. Then there were worse hells post 50 in the kunark/velious era, where 59 was the worst and still fighting for monsters in velks and (goat but cant remeber the name of the lame froglock place with the dragon in it). You also had that double exp loss crap post hell levels, to which i have no idea if they ever addressed or fixed/adjusted. Post luclin was all about grinding out AA points on overly easy monsters that had one or two special traits for what seemed to be 10x the exp and the same, if not less hp than velious monsters and virtually no resistances. 1 bard 3 wizard 2 cleric groups doin shrooms on crack 3 ftw <3 teh deep. The planes were even faster experience, making the actual curve up in levels easier.

My point was, i dont feel like hunting down skills for yet another damm character. The exp gain is fast in this game, but the skill gain is far slower the closer you reach the top, especially with the almost camp like system with the random assortments of named monsters giving me EQ flashbacks of phinneous spottings for epic weapon camping popping in and out to see if he was there every hour every day for weeks. Yes i mastered underwater basket weaving, er tailoring... -_-;
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Old Aug 29, 2005, 09:25 AM // 09:25   #17
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Maybe a whole new world. In that world ur able to go beyond lvl 20. If u would raise the lvl cap of kryta quests would become to easy.
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Old Aug 29, 2005, 09:44 AM // 09:44   #18
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Maybe the summer update will tie the storyline to Chapter two. Cant see you being able to move between the two chapters and then bring weapons content back into chapter one. Will be interesting and im going with starting from scratch with new char for new chapter
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Old Aug 29, 2005, 09:47 AM // 09:47   #19
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Different content should not mean better gear and skills that what already exists. It would be no different than allowing 20s into the low level character pve arenas.
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Old Aug 29, 2005, 11:00 AM // 11:00   #20
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What's to say Chapter 2 won't raise the level cap? What's to stop A.Net from allowing *everyone* to level up to 40 whether or not they purchase the expansion?

So the Chapter 2 areas might only be accessible if you actually buy chapter 2. As I remember, when EQ released Kunark and Velious, only people who bought those expansions could actually go to those areas. But everyone had to download a huge patch with updated graphics for the new race, class and items. The new zones dropped items similar to same level zones in the old world. They just looked new and different. Some of the older zones got an update as well so new content could be enjoyed by all. And no one overpowered anyone else on the PvP servers.

Could A.Net do something similar? Yeah they could. Will they? Probably since they want everything to be equal. It would not be hard to patch everyone's client to update new quests, items, and skills in Chapter 1 to remain competitive with Chapter 2.
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